OnMobile Global Ltd Q1FY26 concall decoded: Gaming breakeven, cash hoarding & a DeOSphere black hole
Opening Hook In a week when India’s gamers were busy buying virtual cricket bats on Dream11, OnMobile Global decided to flex its own gaming ambitions—this time with fewer burn marks. Revenue grew a modest 1.2% YoY (₹127.6 cr) but jumped 10.2% QoQ once you strip out the DeOSphere fiasco. Gaming subs surged 58% YoY to 12 million, finally breaking even after years of cash guzzling. PAT hit ₹15.6 cr, largely boosted by cash refunds and tighter cost control. Yet, a chunky ₹43 cr of DeOSphere revenues got deferred due to “software issues,” proving once again that tech dreams don’t always pass quality checks. The CEO insists Gaming can scale to $24m run rate in 12 months. The real question: can OnMobile turn from “ringback tone uncle” to credible gaming player before investors press the mute button?
At a Glance
Revenue ₹127.6 cr – growth only after DeOSphere adjustment
EBITDA ₹6.5 cr – 7x YoY, margin still 5%
PAT ₹15.6 cr – cash refunds saved the day
Gaming subs 12 mn – finally breakeven, ARPU inching up