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OnMobile Global Ltd Q3 FY26 – ₹137 Cr Revenue, EPS ₹0.34, Gaming Now 33% & Console Gamble Incoming


1. At a Glance – The Telecom Joker Trying to Become a Gaming King

There are companies that quietly compound wealth… and then there’s OnMobile Global, which feels like that one relative who tried 5 businesses, shut 3, pivoted 2, and is now pitching a startup idea at every wedding.

Here’s the headline:
A ₹442 Cr market cap company with ₹545 Cr revenue, volatile margins, negative ROE, and suddenly… a gaming + console ambition like it just binge-watched Sony’s strategy deck overnight.

Let’s make this spicy:

  • Revenue? Flat like your gym resolution after January
  • Profit? Comes and goes like IPL form
  • Cash flows? Moody
  • Management? Constant reshuffle
  • Strategy? “From caller tunes to cloud gaming console”

Yes, you read that right.

This is a company that made money from ringback tones (hello 2008 nostalgia)… now trying to build a PlayStation competitor priced like a controller.

And if that doesn’t make you pause… this should:

  • CRISIL downgraded rating to BBB/Negative citing weak margins
  • FY25 saw ₹40 Cr loss
  • Fixed cost-heavy business + volatile revenue streams

But wait… there’s a twist:

Gaming is growing fast.
Margins are improving.
Console is coming.

So the real question is:
Is this a turnaround story… or just another pivot story waiting to fail?


2. Introduction – From “Caller Tune King” to “Console Dreamer”

Once upon a time, OnMobile was the undisputed king of one thing:
“Hello tune bajega, paisa katega” business model.

Telecom operators loved them.
Users tolerated them.
Cash flows were decent.

Fast forward to today:

  • Telcos squeezed margins
  • OTT platforms killed traditional VAS
  • Users stopped caring about caller tunes

So what does OnMobile do?

Instead of gracefully aging…
They decided:
“Let’s become a gaming company.”

Not just that.

They are now:

  • Building gaming subscriptions
  • Partnering with telcos
  • Creating a cloud gaming console
  • Trying D2C + B2B hybrid distribution

This is not evolution.
This is identity crisis with ambition.

And yet… something interesting is happening.

Gaming is actually working.

Which brings us to the real story:
This is no longer a telecom VAS company trying to survive.
It’s a gaming company trying to prove it deserves to exist.


3. Business Model – WTF Do They Even Do?

Let’s simplify this circus.

Old Business (Still Paying Bills)

  • Ringback tones
  • Videos
  • Contests
  • Infotainment

Basically:
“Things telecom companies bundle and users don’t notice they’re paying for.”

This still contributes ~2/3rd revenue.


New Business (The Hope)

  • Mobile gaming subscriptions
  • ONMO platform
  • Challenges Arena
  • Cloud gaming experiments

Gaming now contributes:
👉 ~1/3rd of revenue

And management clearly said:
👉 “Gaming is the growth pillar.”


The Big Bet – Console

Now comes the Bollywood twist.

They want to launch:

  • A gaming console (box + controller)
  • Cloud-based gaming
  • 200–500 games bundled
  • Price ~₹4,000–₹5,000 equivalent

Pitch:
👉 “Play in 1 minute, faster than Xbox”

Reality:
👉 They’ve never sold hardware before

This is like:
Zomato deciding to manufacture pressure cookers.


4. Financials Overview – Numbers Don’t Lie (But They Do Confuse)

Quarterly Snapshot (₹ Crore)

MetricDec 2025 (Q3 FY26)Dec 2024Sep 2025YoY %QoQ %
Revenue135.69164.01128.16-17.3%+5.9%
EBITDA5.6010.018.43-44%-33%
PAT3.51-5.225.95Turnaround-41%
EPS (₹)0.34-0.480.57-40%

Annualised EPS = 0.34 × 4 = ₹1.36


Observations:

  • Revenue is shrinking YoY
  • Profit improved vs loss last year (low base)
  • Margins still weak
  • Volatility is extreme

Sarcastic Take:

This is not a business.
This is quarterly mood swings listed on NSE.


5. Valuation Discussion – Fair Value or Fantasy?

Current Data:

Eduinvesting Team

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